Overview:OpenGL 4.0 Shading Language Cookbook - This hands-on guide cuts short the preamble and gets straight to the point actually creating graphics, instead of just theoretical learning. Each recipe is specifically tailored to satisfy your appetite for producing real-time 3-D graphics using GLSL 4.0. If you are an OpenGL programmer looking to use the modern features of GLSL 4.0 to create real-time, three-dimensional graphics, then this book is for you. Familiarity with OpenGL programming, along with the typical 3D coordinate systems, projections, and transformations is assumed. It can also be useful for experienced GLSL programmers who are looking to implement the techniques that are presented here.

This book is on page /88f0ff300130a9332bf7ee8997e69000/book/1603728780-9781849514767. It was written by the following authors: David Wolff. Book OpenGL 4.0 Shading Language Cookbook, which can be read online, published by the company: Packt Publishing Limited. Other books on similar topics can be found in sections: Computing, Internet. The book was published on 2011-07-31 00:00:00. File for download OpenGL 4.0 Shading Language Cookbook has PDF format and is called opengl-4.0-shading-language-cookbook.pdf. Other books you can download below. Our nottedeiricercatoriaq.it site is not responsible for the content of PDF files.


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