Game Localization: Translating for the global digital entertainment industry - Benjamins Translation Library 106 (eBOOK)

This book is on page /88f0ff300130a9332bf7ee8997e69000/book/1603728496-9789027224569. It was written by the following authors: Minako O'Hagan, Carme Mangiron. Book Game Localization: Translating for the global digital entertainment industry - Benjamins Translation Library 106, which can be read online, published by the company: John Benjamins Publishing Co. Other books on similar topics can be found in sections: Language, Computing, Internet, Finance, Business, Reference, Law. The book was published on 2013-08-29 00:00:00. It has 374 pages and is published in Hardback format and weight 855 g. File for download Game Localization: Translating for the global digital entertainment industry - Benjamins Translation Library 106 has PDF format and is called game-localization-translating-for-the-global-digital-entertainment-industry-benjamins-translation-library-106.pdf. Other books you can download below. Our nottedeiricercatoriaq.it site is not responsible for the content of PDF files.
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